All Projects

Burger Master

A 7-level burger-stacking game where you swipe ingredients onto the right spot before time runs out.

Role: Solo ProjectUnityC#
Burger Master

Burger Master is a swipe-based cooking game across 7 levels, each adding new ingredients, timing pressure, and hazards on top of the previous one's mechanics. Players swipe ingredients (meat, lettuce, cheese, tomato, pickles) onto the burger within a countdown, get scored per ingredient placement, and are rewarded with a star rating and in-game money based on accuracy and customer reactions.

Technically, each level has its own dedicated general/score/burger controller trio to keep per-level rules and content isolated, with a shared UIManager handling scene transitions, panels, and game state across all 7 levels. Ingredient placement uses trigger colliders tagged per ingredient type, feeding into per-ingredient scoring and mistake tracking (placing too many of the same ingredient fails the level). A dedicated tutorial system walks new players through their first burger, dedicated instantiate scripts spawn/replace ingredient prefabs on interaction, and later levels introduce a heart-based hazard system (shuriken obstacles) with camera shake feedback via DOTween. The countdown timer, customer mood animations, and level-to-level money/star progression are all built with coroutine-driven sequencing for the UI feedback flow.