Projects

Game projects I've built with Unreal Engine, Unity, and C++.

1st Place - Futuregames Warsaw Jury Day

Fail Apart

A co-op fever-dream 3D platformer in which two players control one body.

Unreal Engine 5C++JiraGitHub
1st Place - Futuregames Warsaw Jury Day

Nana: Into The Banana

A fast, chaotic, skill-based challenge, wrapped in bright yellow insanity. It’s easy to start, hard to survive.

UnityC#JiraGitHub
1st Place - Futuregames Warsaw Jury Day

Greg the Frog: Burning Escape

A fast and momentum-driven platformer where split-second choices matter just as much as quick reflexes.

UnityC#GitHubJira

Fake Vampire Survivors

A Vampire Survivors-inspired auto-battler built solo in Unity with C#, focused on replicating its core systems from the ground up.

UnityC#

The KnightShift

A Data Structures & Algorithms assignment at Futuregames Warsaw, where I implemented several gameplay systems on top of a provided tower-defense-style game using specific data structures for each problem.

UnityC#

Timber

A fast-paced tree-chopping arcade game built solo in C++ with SFML.

C++SFML

Project Kim And The Secret Of The Burger Zombies

An AI-focused assignment at Futuregames Warsaw, where I built a lightweight Behavior Tree framework and two grid pathfinding backends (A* and Dijkstra) to drive an NPC's decision-making and navigation.

UnityC#

Zombie Arena

A top-down survival shooter built solo in C++ with SFML, where you fight off waves of zombies across a randomly generated arena.

C++SFML

Burger Master

A 7-level burger-stacking game where you swipe ingredients onto the right spot before time runs out.

UnityC#

Roof Runner

A subway-surfer-style endless runner, built solo while learning the fundamentals of Unity.

UnityC#

Slingshot

A slingshot-swinging arcade runner, built solo while learning Unity.

UnityC#