Projects
Game projects I've built with Unreal Engine, Unity, and C++.
Fail Apart
A co-op fever-dream 3D platformer in which two players control one body.
Nana: Into The Banana
A fast, chaotic, skill-based challenge, wrapped in bright yellow insanity. It’s easy to start, hard to survive.
Greg the Frog: Burning Escape
A fast and momentum-driven platformer where split-second choices matter just as much as quick reflexes.
Fake Vampire Survivors
A Vampire Survivors-inspired auto-battler built solo in Unity with C#, focused on replicating its core systems from the ground up.
The KnightShift
A Data Structures & Algorithms assignment at Futuregames Warsaw, where I implemented several gameplay systems on top of a provided tower-defense-style game using specific data structures for each problem.
Timber
A fast-paced tree-chopping arcade game built solo in C++ with SFML.
Project Kim And The Secret Of The Burger Zombies
An AI-focused assignment at Futuregames Warsaw, where I built a lightweight Behavior Tree framework and two grid pathfinding backends (A* and Dijkstra) to drive an NPC's decision-making and navigation.
Zombie Arena
A top-down survival shooter built solo in C++ with SFML, where you fight off waves of zombies across a randomly generated arena.
Burger Master
A 7-level burger-stacking game where you swipe ingredients onto the right spot before time runs out.
Roof Runner
A subway-surfer-style endless runner, built solo while learning the fundamentals of Unity.
Slingshot
A slingshot-swinging arcade runner, built solo while learning Unity.